@article{Rodríguez Ortiz_2018, title={Review the legal status of video games : comparative analysis in national approaches.}, volume={12}, url={https://novumjus.ucatolica.edu.co/article/view/1972}, DOI={10.14718/NovumJus.2017.12.1.10}, abstractNote={<p id="docs-internal-guid-35601d2d-9a08-b6c9-6a6a-e1e005c89825" dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 5pt; text-align: justify;"><span style="font-size: 12pt; font-family: Times; color: #231f20; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The text is directed towards academic public wishing to deepen their kwonledge about legislation of intellectual property in video games. The purpose of the paper is to show video games in the context of their complex legal situation, due to the different types of theories that exist internationally about their protection. The way in which each jurisdiction views video games is analyzed, emphasizing the way governments are creating different definitions in order to be able to regulate their mixed nature of art, design and software development.</span></p>}, number={1}, journal={Novum Jus}, author={Rodríguez Ortiz, Juan Sebastián}, year={2018}, month={ene.}, pages={247–249} }